Which angels and bobs mods are worth downloading






















The problem with this mod pack is that the early game is fairly terrible. I don't know if the middle game is any better. Then you have one of the biggest problems with Angels specifically. So you finally got iron and copper working. Simple right? Then you quickly realize that the copper is never used on anything and you don't have iron because it's being backed up. So you look for recipes that require copper. The problem is that every recipe that needs copper requires iron.

Well that's a paradox, isn't it? So basically, the mod creator uses vanilla recipes for a lot of items. The problem with vanilla recipes is that they obviously aren't balanced for modifications to the game. For example, all the mod creator would've had to do would be to double the rate at which you need copper for a lot of the recipes.

That would be so bleeping simple to do, a blind programming monkey with a keyboard could've done it. And then you get to mk 2. Which the ability to make a single resource by combining two ores together. The problem with this system is that it expects the player to rip their entire factory they spent hours on apart and start over from the begning. This was the point where I quit the mod forever and stopped playing.

Then you have the slag issue. The slag issue requires you to get sufuric acid which is the ninth circle of hell. Alternatively, you can crush the slag into crushed stones. There's just no winning at this modpack. Personally, I would rather pull my eyes out then play this again. And yeah, I can google tutorials and stuff. But honestly, I don't really feel compelled to.

With the original vanilla Factorio, I felt encouraged to play more of it. Showing 1 - 15 of 61 comments. As you need it for that lovely mineral water which u need to get green algae with gives you cellulose which you can turn to wood chips which gives you fuel so you can power the electrolysers so you can get slag and crushed stone Last edited by richard.

Originally posted by richard. A shame as i am really enjoying seablock with the added "Puzzles", just think as slag as the one ore to rule them all, with it you can do pretty much anything. Well, Angel's and Bob's mods are supposed to make the game incredibly difficult with a lot of acclimation to logistic setups.

Going from 1 victory in vanilla to modded can be a very large step. It took me about 30 hours of playing the "Sea Block" mod pack to understand the difficulty of both mods. Those two mods certainly take some research and messing around with to understand how they work together and how optimized setups can be achieved. I can agree to an extent though, the early game is tough with those two.

Mix in some of the otehr mods from Angel and Bob and you have.. It adds a massive amount of complexity that is missing in vanilla. To each their own though. It was I haven't played with Angel's extensively yet because I have heard it's much more complicated than anything I've done in my hours with the game I did a co-op Seablock for a few hours once, that's it but I thoroughly enjoy Bob's mods.

Grossout View Profile View Posts. So, does it replace vanilla Factorio, or do you still use the same things like assembling machines and electric miners and nuclear reactors and such? Where is the wiki to see the recipes and such?

Post by bobingabout » Tue Mar 20, am The mods are applied on top of the base game, as an extension to it. There is no wiki right now, we're still trying to figure out the best way to go about this sort of thing, due to the fact that the mod has over a dozen components, and most of them are optional, and depending what you install recipes and even factory chains themselves can change quite drastically.

Creator of Bob's mods. Expanding your gameplay since version 0. I also have a Patreon. I only see a topic for v0. Or are you waiting for v0. I'll just download it all and try it out. Thanks a bunch for all of this. Maybe the Factorio guys should hire you and make this an official game mode. It is kind of hard to describe them in simple terms because of how big they are but here is summary from my experience: 5DIM - Most easy to get into out of all above mentioned mods.

Its main area is just implementing higher versions of already present things like Electric mine mk etc. For some people is important that 5Dim contains underground belts that can go up to 50 length while other mods ussualy have only to It goes with mentality of that mod where its goal is to allow you to ramp up your production, increase your effectivity and simply get more bang out of your resources without forcing you to jump through many hoops.

Some people though consider jumping through hoops as part of the game and thus dislike that fex coming up with non-spagheti factory layout can be too easy with 50 long underground belts BOB - Most complex out of all above mentioned mods to get into. It screws with everything. Most recipes are changed. Greatest example are green circuits that are changed for Basic electronic circuits. Now add to that that Bobs mod implements cca 8? Making green science with Bob is harder then making blue science in vanilla.

And that is why many players love this mod. Because after so long, basic vanilla game no longer brings them challange and feels too easy and simplistic and this mod ramps that up again. To sum it up, bobs mod implements huge ammount of new items and new recipes created in even increasing complexity. It also has better version of vanilla items created with help of those new items but it does not concentrate on that aspect as much as 5Dim.

It does not change anything, only adds completely new items and two new ores that are necessary to build them. Most items from this mod require only those new ores to make. Best thing is that you can completely ignore that you have this mod and simply build your base with regular items untill you are ready to explore depth of this mod and boy it is deep.

Everything has its own custom animations and pictures, it implements many interesting things like new weapons, armors, buildings, farming, ranching, special mining and construction, super hi tech stuff that you will not understand even after playing with that mod for long time and probably most important are its end-game things like Death Walker or what is name of that Power armor which takes a lot of effort to make but rewards you richly for it ANGELS ores are about increasing complexity in getting basic resources fex iron plates from iron ore but not to the degree you can see in Bobs mods items to sum it up: If Factorio really wormed into you, I would suggest playing once with vanilla till you launch rocket.

Then go into those mods, start for example with 5Dim and feel the power and then later switch to Bob and feel the price for getting that power :-D Or go straight to Bob and suffer untill you learn how to deal with it effectively. Or do whatever you want. I am not cop. I am just comment on internet. Tankfriend View Profile View Posts. Originally posted by Iglix :.



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